Riot Games Want Seraphine Players To Remember That Playing Games Is Fun And Everyone Enjoys Playing With Friends

Riot Games Want Seraphine Players To Remember That Playing Games Is Fun And Everyone Enjoys Playing With Friends

It’s been a long wait, but Riot Games has finally pulled back the curtain on League of Legends‘ newest musical sensation, Seraphine. The developers shared details surrounding the champ’s kit and how people can use her to her fullest potential in today’s Champion Insight post.

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“It seemed like people resented that League was a team game,” Riot’s senior games designer Jeevun “Jag” Sidhu said. “I’d see posts on social media from players who hated having to play with their teammates. I really wanted players who played Seraphine, or played with Seraphine, to remember that team games are fun and that everyone likes playing with friends.

”Seraphine’s kit should incentivize people to play with their team often since she becomes more powerful with more of her teammates around her, according to Riot. Her abilities dish out a ton of supportive power, from heals to shields, with plenty of crowd control and damage to boot.

Her abilities are also amplified when surrounded by her teammates. Her Surround Sound skill, for example, heals more when there are more allies around her. Seraphine’s ultimate ability, Encore, extends in range when it hits a champion—allied or not.

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The crowd control on her E, Beat Drop, also changes in effectiveness if the target is already CC’d. This means that a good wombo combo can lock down enemies and win a teamfight easily if a squad can time their abilities together.

Here are Seraphine’s abilities following an earlier leak. But now, her abilities have been leaked by a Reddit user and the names of each ability have been leaked on Twitter. Based on the leak, she visually has a relatively similar kit to support champ Sona. But it seems like she has all of the abilities required to dominate the mid lane as a scaling mage.

Passive – Echo: Every third basic ability will echo, casting it again. Casting an ability grants a Note to an ally. For each Note, Seraphine’s next basic attack gains additional range and magic damage.

Q – High Note: Deal magic damage in a targeted area. The damage increases depending on the enemies’ missing health.

W – Surround Sound: Shield all nearby allied champions and grant them a movement speed buff. If Seraphine is already shielded, nearby allies receive a heal based on their missing health.

E – Beat Drop: Deals magic damage and slows to enemies hit. If the targets are already slowed, they’re rooted instead.

R – Encore: Deal magic damage and charm enemies hit by the spell. The spell extends whenever it hits an ally or enemy champion.

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